And again the French studio Sandfall Interactive Cracks the successes of his debut hit Clair Obscur: Expedition 33 . The authors report that a symbolic circulation of 3.3 million copies was reached exactly 33 days since the release of the game.
Thirty -three days ago we released Clair Obscur: Expedition 33.
Since then we have sold 3.3 million copies.
Seriously. It is today that we have reached this mark.
We haven’t invented it.
This is another record in the long list of surrealistic moments that have become real thanks to your support. Thank you all.
Sandfall Interactive
Recall that the starting line of five hundred thousand copies overcame the game in the first day from the release. She reached a million circulation in three days and exceeded a mark of two million later a little less than two weeks. Besides, Clair Obscur: Expedition 33 continues to stay in the top 10 most financially successful titles in Steam weekly charts.
Clair Obscur: Expedition 33 Available on PC (Steam, Epic Games Store), PlayStation 5 and Xbox Series, including Game Pass. Russian localization of the text in stock.
May 27 PS+ in June – Alone in the Dark, Bomb Rush Cyberfunk, NBA 2K25 and Destiny 2: The Final Shape
On May 27, Mindseye’s sightseeing trailer showed a flexible level editor
Clair Obscur: Expedition 33
The best comments
And did not "play", namely gamblingsitesnotongamstop.co.uk sold. Well, just gorgeous.
Month?! Already? But glad for the game, let him tear further.
I would like the hand -to -hand hard workers, which they regret with abbreviations in large studios, looked at the results of the expedition and with the words “and what, it was possible?»Also began to gather in their teams and give out something of their. Really: "For Those Who Come After".
You look and the most popular games will be done by people who themselves want to play them, and not those. who wants to put on more methods of monetization and stretching of time in them.
Utopia, of course, but suddenly.
No, not utopia, this is already happening slowly. Just not everyone is able to create, not all ideas are equally good. There are those who scare the risks, who want “stability” = salary on schedule and t.D., There are interns for which large studios are a convenient start for entering the industry.
Cool specialists here already break off their teams, create their publishers, make their games. People see the games not for 70 and 80 bucks without microtransactions, see the author’s plan, soul in the project, people vote with a wallet, projects pay off in the first days of sales entirely. Publishers tear their hair on their heads because they want the same payback, but do not understand that their internal bureaucracy, KPI, their financial reports and shareholders, which are exclusively interested in the growth of growth – this is the reason for all problems, but they can no longer, because promotions, exchange, capitalization.
When games become a product, and gamers become consumers, then the soul is lost in any piece of code that goes into release under the sign of such a studio. Hi, Bungie, by the way. This is about you in particular.
Well, guys, I contributed. And yes, on the disk, fortunately, lies the distribution of the game weighing 42 GB minimum.
Incredibly glad for the game, for the studio, and incredibly glad that at one time he clung to her with a distinct thought “there is something in it”. Separately, I want to note that thanks to the Xbox Developer Direct, I realized that I want to play this game. I do not cease to advise her to all friends around me, unfortunately not everyone looks at her with interest and desire to play, although they celebrate a beautiful art and an interesting approach to the battleship.
Yes, in the game, obviously, there are flaws. But these are precisely flaws. Not irritation from unnecessary or crooked mechanics, but personally my ideas and thoughts, as I would improve this or that aspect. Yes, the game has imperfect optimization, but the picture saturated with effects, flowers, paints, and the outstanding art design only enhances these sensations, the eye rejoices from the landscapes. It can be seen that this is an author’s product of people with creative thinking and a holistic vision.
I am so far somewhere in the middle (probably) of the second act, possibly the plot component will somehow change my idea of the game by the end of the passage, but so far I do not stop admiring this completely unreal universe, in which there is a place for fun and sadness, life and death … Well, for the first time in a long time I could not restrain tears in some moments. Either you are old, or it takes so much by the soul.
And I thought that they did not announce about 3 million sales. Waited when 3,3. Hokhmachi))
This news can be in the chamber of measures and weights in the section "Symbolism".
Soon we will see the announcement of the new game/DLC*
Soon the game itself does not need! let them do as much as necessary to ensure that the quality is preserved)
This is not a jubisoft with “attracted” and “played” 157,000 million people)
I envy, because you still have ahead of the final 2 acts and final 3 acts, and both brain -lifting.
How, damn it, this comment is good.
I also plan a little later. I went through the pass, and I’m ashamed. This must be bought.
