The game director Metaphor: Refantazio hopes to develop it to a full-fledged series

Game director Metaphor: Refantazio Katsura Khasino (Katsura Hashino) talked about his future projects with Famitsu.

The leader admitted that he had not thought about the sequel yet Metaphor: Refantazio, But she dreams of turning the game into a full -fledged series:

Since this project was conceived as the third JRPG-franchise [for Atlus] along with Shin Megami Tensei And Persona, I would like to transform Metaphor: Refantazio to the flagship title that will represent our company.

According to the game director, in the future he would like to create a game in historical setting, for example, in the Sengoku period, which is also called the "era of the warring provinces". Hasino He said with a laugh that if the choice really falls for the Sengoku period, then Jrpg will turn out in the spirit of the works of the ruler Basara.

Recall, Metaphor: Refantazio I took a 1 million copies on the release day, thanks to which I intercepted the title of the most rapidly saved game from Persona 3 Reload Atlus.

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Metaphor: Refantazio

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I am not so lazy to answer you that I got out of bed and launched a computer. You probably joke that the music is not remembered here. A man here reads, as if he is an Eminem Japanese and it all plays during the battles that you are leaving for an incredible shaking (dance in front of the monitor screen), instead of battle. I don’t know, maybe you were busy at the time of exit, several weeks! But I learned about the game as an interesting alternative to persons, but on a PC. I always had a desire to try, but what is it. But at the same time, I had no goal of finding a game, everyone around it began to talk about it. The review on Stopgame also went out. I can’t say about the plot, I played for 10 hours, I will return to it later and better on the big screen. But in 10 hours, it is quite interesting and the anime of the inserts of a lot, both drawn and 3D and the second, also looks very good and does not knock out from the narrative. The only mistake is for me is that you need to set the difficulty easier and play it calmly, although I strongly doubt that and at the same time, the game will become a walk.

Played in a couple of parts Persona 4 and 5. Shin Megami Tensei (but not for long, an hour) and this, the hands of the developers are very recognized. They are very structurally similar to each other. Only the GL and the interference of functions or gameplay capabilities make for a certain series of games. Well, they still add to every new game, at least something but new. Games style I like them. Oldrpg or RPG of an old school always remind, not in a bad sense of the word. The Japanese spirit is present, or something. The final line is more striving for the west with each series.

I went through all (large) games of the SMT series, and the metaphor of them is the weakest, both scenario and mechanically. It contains many SMT and Person chips, but they are added there in a very cut form. The same Soshial Linka here is an order of magnitude weaker than pumping affinity with demons in megatins. Near the persons, where all social ties are tied to each other, often intersect with each other and go through a through line through the entire game, this element is not even nearby.

The warhead stands out in a good way. In terms of mechanic, it is made very well. She was perfectly pumped in comparison with past games. But in terms of the variety of skills, it, again, covers only 40 percent of all the possibilities of a person and megathen. The same applies to the dungeons. For all the vigor of Tartar from P3, it is played more diverse than the local dungeon. I am silent about locations from Vventengen – they are just more beautiful and more developed.

So it turns out that they gathered a lot of good ideas and chips in the game, but only in its infancy. It turns out relatively good ZhRPG, but to his colleagues in the series – does not reach.

PS: And as a game about politics, it loses to the puffs of the Kiseki series on all fronts.

PPS: Music is a matter of taste. Personally, I did not like it, except for one background with female vocals and Juna’s songs. The monk’s combat tambourine at the end of the game generally began to annoy.

The best game of this year!

Regarding the soundtrack, I completely agree that this man in a duet with a beautiful vocal woman is so infuriated that I just turned off the music from the game

In all other things – I just play so that I can’t judge in full, but I don’t like notes of politics “Oh, a world without magic, everyone is equal, if we have it” – yeah how is it. I will watch sho there further

The game is very weak. I expected to be as great as the person. And this is a person 5 on very strong minimum wages. Moreover, they talked about the game so little about the fact that she released only two weeks ago. The plot is very weak, and the music is unfinished, with rare motives from Person 3 and Zelda. My expectations were, since it was RPG, then there will be a role -playing game. But from the ZhRPG you should never expect this.

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